sketchinthoughts:

More animation stuff!

3,048 notes
posted 16 hours ago (© sketchinthoughts)

(Source: srsfunny, via kastiakbc)

8,111 notes
posted 16 hours ago (© srsfunny)
stathampen asked, "I think Shady should work at Freddy's. She'd survive most likely. Probably. Possibly....good luck."

She would be one of them.

105 notes
posted 1 week ago
I LOVE!! THESE GUYS!!!

I LOVE!! THESE GUYS!!!

14,887 notes
posted 1 week ago

(Source: shinkuuma, via elizabethhamato)

433 notes
posted 1 week ago (© shinkuuma)
don’t touch that

don’t touch that

564 notes
posted 1 week ago
freeglassart asked, "You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!"

typette:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

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fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

it’s nice to see how others do stuff like this, everyone is different but there’s something to learn from everybody!

31,786 notes
posted 1 week ago (© makanidotdot)

romansva:

" Unreal Estate " by Tim Doyle

(via pugclub)

69,047 notes
posted 1 week ago (© romansva)
itscarororo:

yo you wanna smash some bros?

itscarororo:

yo you wanna smash some bros?

4,014 notes
posted 1 week ago (© itscarororo)

(Source: animals-riding-animals, via kastiakbc)

7,116 notes
posted 2 weeks ago (© animals-riding-animals)
766 notes
posted 2 weeks ago (© modernlyancient)

jrodane:

colleyuriko:

image

still the story of my life

(via usbdongle)

31,148 notes
posted 2 weeks ago (© colleyuriko)

kastiakbc:

pokemon-global-academy:

Take an Early Visit to Hoenn!

Start your next Hoenn region adventure early with a special demo version of Pokémon Omega Ruby and Pokémon Alpha Sapphire. This demo features gameplay that you won’t experience anywhere else. During the course of this adventure, you’ll be surprised to encounter familiar Pokémon that can now Mega Evolve! What’s more, you can bring this Pokémon into your full Pokémon Omega Ruby and Pokémon Alpha Sapphire game. You can even bring over the reward items that you obtained during your Special Demo Version adventure. Stay tuned for details on how to bring the Pokémon and items into your full game.

You can play the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version as many times as you like. Look for special scenarios that occur if you play every day.

Stay tuned for details on how to get a code that will enable you to download the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version from Nintendo eShop. Don’t miss this chance to start your adventure in Hoenn and discover Mega-Evolved Pokémon you’ve never seen before!

image

10,597 notes
posted 2 weeks ago (© pokemon-global-academy)
so much smashbro hype rn, I WANNA PLAY IT

so much smashbro hype rn, I WANNA PLAY IT

113 notes
posted 2 weeks ago

nadya-mira:

Gobelins/Calarts 2014. Nadya Mira. 

And all the GREAT people who were helping me

BG painting: Vasiliy Zorin Alexandre Deboine Sergey Kritskiy

Animation: Elena Volk, Pavel Andryuschenko, Tony Unser, Denis Borisovich, Toniko Pantoja,  Nata Metlukh  Eve Guastella Thidaud Gayral  Ilya Shekiladze, 

and many thanks to Fran Krause who was my film workshop teacher at Calarts

(via animationbits)

992 notes
posted 3 weeks ago (© nadya-mira)

Ahoy hoy! I am an nerd, dork, geek, time traveller, etc.
You can call me NQN!
Or Chelsea!
I'm also a 3D animator on TMNT.

I use TVPaint to make my 2D animations and I run a blog on it here.

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~art tag~
~animation tag~
~other tags~

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my website | deviantART | twitter

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