(I hope you don’t mind me answering this publicly! I usually keep answers private but I figure this might be a common query!)
I started roughing it out about a week ago and kept chipping away at it, then clean up and inbetweening took about three days so I’d say about… Gosh, 20 ish hours give or take? Haha it’s weird adding it all up, it honestly didn’t seem like that long!
Could it be??? More anon asks! I hope this works cos I saved this as a draft before the layout change and editing drafts is all kinds of broken now. Fingers crossed
Anon 1: oohh interesting question!! From my understanding (in 3D animation especially), the COG is always at the main pivot point of the rig, just like its name indicates, being the centre of gravity and all. It’s usually around the hips on a character. Now the power centre… Again, this is just… from my experience, I might be wrong, but the power centre is where the force is coming from in the body. It’s the area in the body that’s leading/driving the action, and everything else drags after it. So the power centre can be the hips, the chest, the shoulders, etc. I think!! Somebody correct me if I’m wrong haha. I hope that answers your question?? <:D
Anon 2: Haha WHAT, I have never in my life heard of animating on 6s or 20s, that is nuts. Most animation is done on 2s, which I explain here! I assume by “animating on 6s and 20s” they just mean spacing out the keyframes to make the motion slower, probably!
THAT… is one heckova loaded question!
In terms of how quickly I got my job out of school… Yes, it might be considered easy to some? I think I was just lucky I was open to the right opportunity at the right time. But I also worked really hard to get that opportunity, so no it wasn’t easy. It was a combination of hard work, networking, and good timing I guess!
I went to Capilano University’s Commercial Animation Program and YES definitely!! I can’t recommend it enough. 8) Super great school.
Thank you! I use TVPaint and run a blog on it here (which it says right there on my blog wink wink). It’s got a lil walkthrough with technique and animation theory with links on the side of the blog there, starting with “Intro”. 8)
I have indeed gotten many a question like this! This would be a good time to point out my animation question tag that I have ;D It’s totally hidden within other tags though, just thought I’d take the opportunity to letcha know that’s there!
But to answer your question, I’m a biiiig fan of TVPaint! I run a blog on it that’s got a little tutorial on the side there and then it’s pretty much just answers to questions that people have about it. It’s the best animation program everrr, I love it a lot. I go into some other program details here and here.
As for sounds, I use Audacity! It’s free and easy to use and is awesome. 8)
Probably… the #1 thing I tell anyone looking to get into animation (apart from drawing a lot) is to do it because you love it, not because you want a job. I don’t think this is quite what you’re asking, but I gotta tell ya that the animation industry is rough! There aren’t many steady jobs, and in order to do well, it’s GOTTA be your passion. Like, when I got out of high school, I went straight into animation like the dork I am, haha. Because it’s what I’d be doing anyway! Any school that you go to will just be a tool for you to use to keep learning yourself. YES they’ll give you instruction for sure! But it’s mostly there to make yourself better through lots and lots of practice. So apply to lots of different places, cos in the end it’s what YOU do with the schooling! Look up what they require in a portfolio (for animation, make sure they ask for a portfolio in order to go there, otherwise that is Not The School For You!) and work towards that the best you can!! Best of luck! :D
And gosh thanks, that’s real sweet of you! I do actually have a job in animation, I’m a 3D Animator on a super radical show for Nickelodeon. :3c
Well there isn’t really much to it other than the basics! This is the best write-up on it that I’ve found: http://www.keithlango.com/tutorials/old/lipSync.htm
It’s pretty much everything that goes through my head when animating dialogue. 8) Goes for both 2D and 3D. At work we have a little internal animation library that’s great for storing poses, so I have one for each character with basic mouth shapes. It makes it suuuuper easy to just scrub through the timeline, plunk in the mouth poses, then once that’s working I go back through and tweak them to add asymmetry and phrasing, then add more keyframes to punch open the vowel sounds for better variation in the timing. Like everything, it just takes practice!
I think I remember putting together a little list a while ago… Ah! Here it is: http://not-quite-normal.tumblr.com/post/11264824996
To be quite honest, I don’t really know any good animation books for learning other than the Illusion of Life. I’m SURE I’ve a pretty good list of animation resources floating around tumblr, if I can find it (or if anyone has a link?? 8D) I’ll reblog the heck out of it!